Pouline Mensen Højring
Pathway: Spatial
20-11-2007
Unit 2 – PPD London Project.
Individual Evaluative Report;
Receiving the brief, we decided to each research Walthamstow in E17, and then meet up to discuss what areas to visit. [1] “Walthamstow is a town in the London Borough of Waltham Forest” [2],“ Walthamstow was first recorded circa 1075 as Wilcumestowe (The Place of Welcome)” Through this information, it become clear that Walthamstow is a very old town with quite a history and close relation to the surrounding forest.[3] A history that William Morris was a part of, and a relation that probably has been of great influence to him and his work.
It was quickly realised though, due to the things of interest in Walthamstow being spread out widely, that we had to divide into smaller groups to actually visit the different places. Which made much sense, because it gave us the opportunity to research the different locations more in depth.
Visiting the William Morris Museum and Lloyd Park; The museum allowed us to take photographs, which was of great use for documentation and ideas.
There where put much emphasis on finding locations of interest to our pathways, for example, there was a skate park inside Lloyds Park that, in a spatial context was very interesting. After the visit, we then came up with a series of game plans to present to our fellow group members. The idea development was a good process, but connecting and presenting it to the rest of the group was a great challenge. 8 different characters, with 8 different opinions. It took quite an effort to gather all of us, which made it very difficult to structure the project and decide on a final idea. In the end though, with time pressure we managed to produce a game which where quite creative and challenging. Again dividing the work up, so that each member had to come up with a certain amount of clues leading the game players to the specific location of interest. If this brief where to be given out again, It would probably have eased the project, to do more research on the specific area and developed some guidelines of ideas before visiting it, in order to save time and know exactly what to put emphasis on, when visiting. Therefore when gathering the group, the ideas would have been more connected. Which would probably have contributed towards a more visual presentable game. As it was a group project we should also have consisted more on working as a team instead of individuals.
Playing the game, in Bethnal Green, was very interesting. Especially living in this area, it was an amazing way to discover places that had not been seen or experienced before. It was also very positive to experience the whole group working as a team and having fun regardless to the cold weather or our prior team skills. The game was well structured, with a very nice, fun and creative layout. Overall they had found some very interesting and varied locations of interest, both classical and contemporary, information wise and experience wise.
Bibliography;
2003. London A to Z. Geographers´ A-Z Map Company Limited.
Bosworth, George F, Some Chapters in the History of Walthamstow, 1929, Antiquarian Publication no. 22, UK.
Romig, Keith. Lawrence, Peter, Walthamstow, 1996, Chalford Publications, UK.
Wyld, Ross, What happened in Walthamstow, Walthamstow Press.
Internet;
http://en.wikipedia.org/wiki/Walthamstow
www.londontown.com
www.thegreatscavengerhunt.com
www.google.com/images
www.google.com
www.flickr.com
www.blogger.com
[1] http://en.wikipedia.org/wiki/walthamstow, title; Walthamstow
[2] http://en.wikipedia.org/wiki/walthamstow, title; History
[3] www.google.com
Tuesday, 20 November 2007
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